Well, Dares are very circumstantial, and they only take effect when you have 0 Panache, which is not a situation you want to be in often. : This takes Superior Feint from one of the worst to one of the most powerful abilities in the game. Still, it doesn’t let you do anything new or exciting. Choose a swashbuckler style. The attack roll/vs Fear bonus isn’t what you’re here for; allowing you and all your allies to reroll any saves a number of times per day up to your Charisma Modifier? I am used to playing simpler Pathfinder classes like rogue or cleric. : Your Headband slot item. : Roughly the same as ever, pretty nice, a straight upgrade since it’s now ranged with no alterations. As is, this is sometimes worth it, especially the Trip so they have to get up and provoke AoOs. Try to avoid Flaming, since many things resist Fire. Especially useful for the Sylvan-blooded. Should stack with Charmed Life as well. . You’ll likely be more accurate due to having Precise Shot from. : This is one of the best Rings out there. : Okay, so any time you could make a full attack action, you can instead make a single attack, target Touch AC, and completely ignore Damage Reduction. Inside, you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! A dex build is terrible for the first three levels but catches up later. Most of the chain feats are good, I like Blinding and Bleeding. : A nice buff to AC for an acceptable tradeoff to Attack Rolls. Because you will never use Two-Weapon Fighting, ever. Welcome back to the latest installment of the Pathfinder Second Edition (PF2) Character Concepts series. In magical fog, she can see normally for 10 feet; after that, creatures and objects have partial concealment for the next 10 feet and total concealment thereafter. The problem is the fighting style itself, not the archetype. . : Straight buff, since it now increases your range. Hero Points are strong. Could be flavourful for certain Eldritch Heritage builds. Igor Grechanyi’s filthy otyugh is no match for the combined might of the iconic slayer Zadim and the iconic investigator Quinn! Giving up Superior Feint and Targeted Strike is so worth it it isn’t funny. : This is a pretty good feat if you’re going the Dodgemaster Flash route, and have a good Charisma(which you probably will). I’m not sure what’s up with the wording; perhaps these were meant to be tied to a specific Deed at one point? You value AC over a piddling, circumstantial Disguise bonus and Divination effect negator. All in all, I’d skip them and rely on critting for my Panache. That’s amazing. If not, you’ll be throwing more daggers earlier, and won’t really lose a ton. Overall, I tend to value the “as long as you have 1 at least Panache” Deeds more than their costly counterparts, just because, if you don’t have much Charisma, you may only be able to activate one Deed before you’re at exactly 1 Panache. Swashbuckler Epic Weapon Timeline (80) - Rise of Kunark Swashbuckler Epic Weapon; Scout Epic Weapon 2.0 Timeline (100) Epic Conversion Timeline (90) - Sentinel's Fate - Mythical conversion questline; Class Armor [edit | edit source] Pathfinder's (Armor Set) (2-8) - … More sight through magical fog’s not a bad tradeoff given how good some of the Fog spells are. : Same as always, but now ranged. Still, don’t do it unless you absolutely need it. If you’re a Flying Blade, you want this, even if it renders a Deed moot. : Gaaah. I wanted to get some feedback on this. Agile property works too. : Mouser, Daring Infiltrator if your GM is nice/evil. : If you focus on whips, you want this. On the other hand, this is. : It’s a prerequisite for a lot of Feats, and +1 AC isn’t a terrible thing to have. Want a Dungeon at Every Level from 1 to 13? Also contributes to Faceness. As you can see here, you’re going to be using a light or 1-handed piercing weapon at all times, because Panache only refreshes if you get a kill or crit with one. Inspired Blade Source Advanced Class Guide pg. In PFS, you’ll just have to bite the bullet until this gets its much-needed errata. Other builds are certainly possible, like a Halfling Mouser that focuses on giving big foes a swift stab where the sun don’t shine while being practically untouchable, but I’d like to see what you guys come up with. Which is basically all the time with Signature Deed. Expand the limits of possibility with the Pathfinder Advanced Player’s Guide! Multiclass Swashbuckler Characters. : Specifically, you want Fanglord/Weretiger-kin; +2 Dex and Cha(while shifted) is nice for you. This lets you focus exclusively on other enchantments, while still having a +5 weapon when you need it. Note that it being a Swift Action means you can attack first, then use it. Oftentimes a single Trait is worth more than a Feat, and this gives you two. (Cover color and design subject to change.) It seems the second half of this might apply even if you normally enter their square, not just when using the Deed; if this is so, considering this(and the archetype as a whole). : Same as always, except you also get a stacking +1 to the critical threat range, and it only works on rapiers. Also, it requires a practically useless Feat. : It’s not bad, per se, if you have a healer or two in your group, but it’s not nearly as good for you as it is for the Paladin. Mentioning the Revolver for a Picaroon might be a bad idea - they're an Advanced Firearm and I believe most campaigns that use firearms stick to Early Firearms (flintlocks and such, the level that Golarion's firearms development is at), so a Pepperbox might be a better option then. GM may let you take both. Can You Defeat Jacob's Tower? Falcata Swashbuckler - Pathfinder_OGC - Google Sites Free sites.google.com. Even then, this is likely far and away the best(read: least terrible) piratey Archetype out there. That’s what I’m here for. You could go the Bodyguard route here as well, but you don’t have enough AoOs to reliably use that while still Parrying attacks. : If you’re using the Dueling Cape Feat, and your GM lets you enchant it as a Buckler, you’ll want this so that it can’t be destroyed easily. Other than that, a bonus to Perception and some saves is always welcome. Swashbucklers combine the outgoing personality of a bard with the martial capabilities of a fighter. Also, note that it never says you have to use a scimitar, unlike the actual Dervish Dance feat. : This is a good feat, and on any other melee class it would be green if not blue. Also, Weapon Focus is required for Slashing(or the upcoming Fencing) Grace, so that’s always handy. Avenger Finesse (Ex): A mysterious avenger gains all of the benefits of the swashbuckler's finesse class feature, and gains the ability to use a whip in place of a light or one-handed piercing melee weapon for all swashbuckler class features and deeds. The flanking stuff is nice, and the AoO if they try to get away from you, but 1 Panache is a touch steep. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. Or if you do, try and take Dueling Cape; it isn’t technically a shield. Ask your GM if a bayonet or something would also qualify, not that they’re very good for you. : You want to max this; it runs off your primary stat and you’ll probably be decently mobile in battle. : You qualify for this, but you should leave this up to the Fighter if you can. 1d4 round Stagger as a Swift Action is great. Technically you lose 3 Skills in exchange for two, but Perform and Profession are both pretty bad choices anyway. : Note that this is most likely not intended to stack with Slashing/Fencing Grace or the Agile property. One thing though: You called all Swahbuckler reactions "retort", which is wrong. : Not the worst ever, but just take Weapon Specialization and Point Blank Master. Nothing stellar, but we’ll take it. By level 11, you should be able to have high enough Bluff to convince the average soldier that you’re The Fresh Jesus of Bel-Air, no matter what your roll. : It’s fine to lie, but it’s better to make people like the truth. But, as a Wit Swashbuckler, I would strongly advise him to take One for All. Not the best trade, but you need it. Come find out! Source Advanced Player's Guide pg. Key Ability: Dexterity.. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes.. : For the Flying Blade, Musketeer, and maybe the Picaroon, this is ranged Power Attack. : Let’s get one thing straight: you are not a Fighter. If you duel weild, they can arm you with both a pistol and sword at the initiative check.With five levels of gunslinger, you can add your dexterity bonus to damage for one type of firearm.Taking a single level dip into swashbuckler can give bards or rogues weapon finesse, parry and reposte, and access to all martial weapons. : Straight upgrade, you can use firearms now. So, you wanna play a Swashbuckler, huh? +Level to damage, to all attacks using those weapons you’re going to be using. Flavour only, unless you dip a couple levels into Bard. : You’re not a Rogue, but this does help you hit. Destined is good if you already took Karmic Eldritch Heritage. Or a Rogue, for that matter. : Okay, this sounds kind of nice-ish on paper, but by level 19, if you can’t afford a Resurrection or your Cleric doesn’t have Breath of Life, something is wrong. It’s obvious that you’re supposed to be allowed to take this. One thing of note - Paizo is very generous in a sense that almost every bit of content from their books is free for referencing. So interested I was tempted to go into a deep dive on the Swashbuckler. : If you can afford it, a Dex/Con Belt of Physical Might is your best option for a Belt slot item. The Pathfinder Advanced Player''s Guide includes: . Note that these are only rated by their stats, not their ease of acquisition; don’t go out of your way to get a blue weapon if you can’t get Exotic Weapon Proficiency free. Go as low as 7 if you feel like Thogging it out. : Yeeeeaaaah, see Craft and Perform. Most of the alternate class features are actually just straight, if slight, upgrades. : This right here is why you always want to keep at least 1 Panache in your pool. All right, the Str/Con bonus is only half useful for you, but some of the Bloodrager benefits are cool. Slightly better than Dodge, if you use this style anyway, but it opens up no chain options. Live Forever! One major step toward expanding those options is the recent release of the Pathfinder Second Edition Advanced Player’s Guide (Paizo, Amazon) providing new ancestries, backgrounds, archetypes, spells, equipment, and the Second Edition versions of four Pathfinder class options: Investigator, Oracle, Swashbuckler, and Witch. Try to be a Half-Elf or Human. It’s all right, though I find spending a feat on it dubious; you can already Trip as a Full-Round Action WITHOUT a CM check. , if you’re in an open field, is the most reliable way to get your Panache back, but it won’t be useful in a dungeon. Source PRG2:APG. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. Problem is, whips are nonlethal, and don’t even damage most enemies, and having Whip Proficiency doesn’t technically net you Scorpion Whip Proficiency. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! This guide serves as a list for all items that directly improves class abilities. Also, you get to substitute Charisma for Combat Expertise and the like. As said, you don’t care as much about the AC penalty since you can parry attacks easily. Even at 4th level, swashbuckler adds quite a few tricks that make combat a bit more complex. : Not even once. As such, I can’t wholeheartedly recommend it except in very specific builds, like a Master of Many Styles dip for those that wish to pursue Crane Style. : Eh. You don’t need Int if you don’t want it. Flavour and specific games(say, if your base of operations is an underwater basket-weaving joint) only. That’s nice. This is your replacement for Dodging Panache. : Yeah, no. Sure, Stun may as well be a death sentence by this level, and it doesn’t require you to crit, but still, the Monk has been doing this since level 1 for free. If your GM lets you take Wild-Blooded options, Sylvan is great because of the animal companion, though you’ll want Boon Companion. I've not the time or will to transcribe all of those feats one by one. With TWF and Rapid Shot, you can make a ranged attack, then a melee, then a ranged, and then another melee, getting a +4 bonus on the two melee attacks, negating their -4 penalty from TWF and Rapid Shot. You can find my Swashbuckler feat guide here. Still, Dex-based, may as well plop a point in here to net the class skill bonus. Battledancer. The Spell-Like Abilities are nice; consider trading Shadow Walk for Displacement. Useful if you don’t normally have it. 101 Spells for the Common Man brings arcane power back to the people. Didn’t the Flying Blade have something like this that ended up affecting ALL attacks? Although, that does mean partying weapons have pretty big downside if your enemy has aoo's. 2 Panache for 1 physical stat Bleed, though, is pretty nice if the other guys have no healers. : Slightly better than the regular weapon training, since all you’re going to be using is a rapier. Especially useful to you because of your low Strength score. The other options, +Speed and See In Darkness(better than Darkvision), are good, but more situational; just pick whichever is most handy for the current combat. : If your GM lets these work for you(your class feature is technically called Swashbuckler Weapon Training, not Weapon Training), and they should, get a pair and never look back. : Even more questionable than Climb. The first half is what you want; if you use a rapier, which isn’t a poor choice at all, decide whether you value an early feat or a later weapon enhancement more. : The poor man’s Divine Grace. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. Consider Signature Deed. Yeah. : Some of these are really, really good. [Pathfinder] ACG - Swashbuckler Finesse Cha Substitution for Feat Prerequisites Not Working. : In case you don’t want one of those, this is a decent alternative. That's what I was thinking as I wrote it. : This will probably be a +3 or so bonus eventually, so it’s okay. Pinned, Dazed, Nauseated...these are all killer conditions. Next round half your movement in, attack, and half out again. Yay! However, I recommend it for others. Tinker is nice; take a Trait to get UMD as a Class Skill and you’ll be pretty good at it, probably better than the Rogue. First, the effect is way more interesting than uselessly tumbling through monsters (especially AoO monsters). Use it if you’re confident you can fell the foe with the attack, and thus get Panache back, or if you doubt you’ll need a Swift action on your next turn. Despite the identical stat layout, Thoreau plays differently from her kin, in that she’s a ranged combatant. : Okay, this isn’t awful if you’re a Picaroon(with a nice GM). The Favoured Class Bonus probably isn’t worth it, but you can also choose from the Human or Elf FCBs. : You might be a dodgy little prick, but you’re still a frontline fighter, and you want HP just as much as any other frontline fighter. The two stack, technically; Helpful says nothing about being a Trait bonus. Swaggering initiative is mediocre because Incredible Initiative gives the same bonus. : If you’re a Flying Blade, Picaroon, or Musketeer, take it. : This is Slashing Grace, but for rapiers. Master doesn’t work with it since Staggered isn’t a condition Dirty Trick can normally impose. : If you’re a Fetchling who meets the prerequisites, go ahead. : Get it as a trait, and you won’t be sorry. The racial Feature Vulpine Pounce is good, but you eat through Swift Actions as it is. Before we get really started here, there is one feat that you are going to take, no matter your build(well, almost). : This is pretty bad, and only even manages to eke out an orange rating because you can put Signature Deed on it. no levels in a class that has the panache class feature Benefit. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. : These are nice; once a day you can use the effects for free. FCB is eh, I’d just go with the HP. It means you can’t use a Scimitar as effectively as anyone who simply took Slashing Grace, since it restricts you from using a buckler or something. : Okay, now I’m starting to think Paizo has a hard-on for +Charisma +Dex races. And yes, it works with thrown weapons. : If your GM lets you take this, it isn’t bad. -8 is a lot, though. Trade out Sneaky for Fearsome, and maybe Darkvision for that +1 Natural Armor. : Okay-ish for most, if you fancy Combat Maneuvers, but you’ve a couple ways to do those without a check. PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. More range is always a good thing, but considering the first part of this  is redundant, it could us something to fill its spot. KO/crit twice, everyone within 30 feet pisses themselves and flees. : If you can get these at a Caster Level higher than 5th, they’re pretty good. In a departure from the norm, this page begins by explaining the reasons not to choose the Swashbuckler class kit, followed by the niche of this beloved class's benefits. : Yes. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. One of the best options available to you, you should seriously consider making room for this in your build. Derring-Do can probably make up the difference. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. I recently discovered a combination of class options that allow you to make a pretty awesome crafter in Pathfinder. You want a Buckler and Dueling Dagger, and anything you can get your grubby mitts on for improving Combat Maneuvers. Man, they started out pretty nice, but kinda tanked there at the end, huh? Efreeti Magic’s okay, use Reduce Person on yourself for a decent buff to AC and attack rolls(you get +2 from Dex and being Small). And I’m gonna be ripping off their colour coding system! : You have a rather nifty ability that relies on Intimidate, and there are some nice Feats out there which use it. Swashbuckler Finesse (Ex) At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. : This is worth a feat. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. But at 7th level, and if the squire doesn’t suck, it automatically upgrades to Leadership, so...yeah. Fancy Footwork. And you can do it whatever the distance to monsters as you need to be close to your allies. The Quick Draw synergy probably isn’t worth capitalizing on, unless you want to use a Dueling dagger - drawing it as part of the Initiative check means its bonus is added to your check. : KO something, which you want to do anyway for a few reasons, and Demoralize everyone within 30 feet. Not so much for the Charisma bonus to AC; that’s nice, but more helpful early on. The boost to Intimidate is welcome, and you can trade away Orc Ferocity(which would probably only get you killed) for a +1 luck bonus to all saving throws, which is amazing, or a bonus to Perception. : This is basically your best option for armor. I’m not going to go over every Trait ever, because some other nutjob. The Dusty Rose Prism, which you’ll probably already have, gives +2 to CMB and CMD, great for Mousers or Dirty Trick builds. Archtypes like musketeer give even more benefits. +2 Perception, Stealth, and Survival is nice; consider picking up Stealth as a Class Skill via a Trait. : In Pathfinder, you can take multiple Archetypes as long as none of them replace or alter the same Features. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. The swashbuckler is the flamboyant daredevil of the battlefield, tumbling through foes and entering a heightened state to deliver devastating finishing blows. An alternative to Slashing Grace that requires two wasted Skill Points instead of Weapon Focus, with no choice of weapon. 56ff. : Higher damage than the Rifle, but shorter range and a higher misfire rate, along with heftier penalties for misfiring. : If you’re using a firearm, get this as soon as possible. Still, if you need to, it’s here. You’ll want something to remove the penalty for it, because this archetype doesn’t. : This bears mentioning just for Sword Training/Exotic Weapon Training. It’s an exceptionally fun class that you can use to pump up a character to seem larger than life. Hero’s Fortune is cool, especially combined with Blood of Heroes. There’s probably some confounded combination that’s well worth it, however, so if anyone knows of one, tell me and I’ll try and put it in here. : This is better than Iron Will for you. The Dashing Daring Dandy’s Dragoman I’m not even sure how it’s a tradeoff; triple your overland speed and still retain a pretty decent Swim Speed? A good deal. : If you want to fully capitalize on all your Deeds, you need this. Skip to equipment section if other classes and in-depth game mechanics are already well understood. : Not the best scores, but they’ll do. Trade out Fire Affinity for Fire In The Blood or Desert Mirage since it’s entirely useless to you. Everyone else steer clear. I’ve got him here with a cutlass for the crit range, but if you want to capitalize on Piranha Strike, you could go with a short sword just as well. : I’d rate this higher, but this loses its function at level 20, if you get there. : This is Whirlwind Attack on steroids, and doesn’t require a ton of terrible feats. The Temporary HP is a bonus. : You’re not the greatest at Combat Maneuvers, but it can save an ally’s life. Unless you can convince your GM both to let you use it AND to find some way for it to not break(Adamantium Crystal Chakram? : It’s not awful for you Whipbucklers. Arcanist: Add 1/4 to the arcanist's effective class level when determining the effects of the arcane barrier and arcane weapon arcanist exploits. Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of every kind. : This is actually not a good thing. Trading out the SLAs for Nimble Moves isn’t that bad of a deal. : If you don’t have Low-Light Vision, this is a cheap way to get it and a small bonus to Perception. : Oh yeah, we into the sweet stuff now. That is: : Quasi-real superblue. : Okay, this is a good tradeoff. Slashing Grace is only so that you can use a decent weapon; you won’t be adding your Dex to damage. This is like the fourth in a row, technically. For these few, the fight must be conducted with style and panache; with wit and charm; and more than a bit of luck to boot. If you want to be a controller build, go for it, but don’t go trying to kill people with whips unless you invest some heavy feats into it. Check out the Entire Jacob's Tower Package Here Here is the Guide to the Guides A ... Bookmark this Page and Send it to your Players and Co-Adventurers! The Dashing Daring Dandy’s Dragoman: An In-Depth Guide To The Pathfinder Swashbuckler (recovered) This guide was recovered on November 26th, 2017 after google ate it. Advanced Class Guide Swashbuckler. Unless you’re fighting just one guy all the time(which means you’re always winning), you will have a use for this. : I don’t like this Feat very much, but if you stack it with Cautious Fighter and Dizzying Defense, you can get to +13/-8 at 20th. You could even make it your primary stat if you wanted; it affects Panache and a handful of Deeds(including a Save-bolstering one), and you get all the basic Face skills as well. Still, worth some investment if you have the points.

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